Sony – Tech | Business | Economy https://techeconomy.ng Tech | Business | Economy Wed, 27 May 2026 10:11:56 +0000 en-GB hourly 1 https://wordpress.org/?v=7.0 https://techeconomy.ng/wp-content/uploads/2025/06/cropped-256Px-32x32.png Sony – Tech | Business | Economy https://techeconomy.ng 32 32 Sony Shuts Down Destruction AllStars Multiplayer, Delists PS5 Game from PlayStation Store https://techeconomy.ng/sony-shuts-down-destruction-allstars-multiplayer-delists-ps5-game/ https://techeconomy.ng/sony-shuts-down-destruction-allstars-multiplayer-delists-ps5-game/#respond Wed, 27 May 2026 10:11:56 +0000 https://techeconomy.ng/?p=182203 Sony has shut down multiplayer services for Destruction AllStars and removed the game from the PlayStation Store.

The shutdown took effect on May 26, 2026, and from that point, players could no longer access online multiplayer. Destruction Points, the game’s premium currency, stopped being sold, while the title also disappeared from the PlayStation Store.

Single-player content is not gone yet, as Sony has confirmed that owners can still access offline and Arcade modes until 25 November 2026 at 15:00 UTC.

After that date, full server support ends. Only offline Arcade challenges will remain, and even those may not work smoothly once servers go down completely.

Sony linked the multiplayer shutdown to “ongoing technical issues.” In the notice describing how services had already been taken offline before the final closure window, it was confirmed that remaining currency can still be used until November 2026.

Sony launched Destruction AllStars with high expectations, first positioned as a PlayStation 5 launch title in 2020, then delayed it to February 2021.

When it finally arrived, it moved from a full-priced release to a PlayStation Plus offering for a limited period, before settling at a lower price point later on.

Lucid Games developed the title, and Sony published it as a first-party project. The studio had previously worked on Geometry Wars and support work on Sea of Thieves. Despite that backing, the game found it difficult to hold attention after launch.

Reviews were mixed. It scored 62 on Metacritic, while user ratings fell below average. Many players criticised the limited content and heavy focus on in-game purchases.

The online base dropped within months, and reports suggested losses of nearly 80% early on. Sony tried to stabilise the game with bots in multiplayer and added only one content season in May 2021.

The shutdown also reveals Sony’s struggles in live-service gaming. Other projects have already faced similar outcomes, including Concord, which closed shortly after launch, and a cancelled The Last of Us multiplayer project that never reached release.

For players still holding trophies, some achievements tied to multiplayer will now be impossible to unlock. Refunds for unused currency are not being issued, although players can still spend remaining Destruction Points until the November cutoff.

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Samsung Appoints Lee Won-jin to Lead TV Business https://techeconomy.ng/samsung-lee-won-jin-tv-business-competition/ https://techeconomy.ng/samsung-lee-won-jin-tv-business-competition/#respond Mon, 04 May 2026 09:29:34 +0000 https://techeconomy.ng/?p=180983 Samsung Electronics has appointed Lee Won-jin to lead its TV business, replacing Yong Seok-woo, who will now serve as an adviser.

Before now, Samsung usually reshuffles top roles in December, but this recent decision came midyear. The company did not give a reason.

Won-jin moves into the role from Samsung’s Global Marketing Office. Before joining the company in 2014, he worked at Google, where he held senior positions, including a leadership role in Korea. 

Over the years, he has been linked to the growth of Samsung’s TV and mobile services operations.

His appointment also breaks the tradition of placing engineers in charge of Samsung’s TV division. This time, it has chosen someone with a background in marketing, content and services.

Samsung’s TV business is facing slower demand and higher costs. The company said last month that profit from its TV segment fell in the first quarter, as material expenses increased and sales did not keep pace.

Competition is also getting worse as Chinese brands such as TCL Electronics and Hisense are expanding quickly, helped by strong domestic demand and lower pricing. At the same time, Sony has entered a new partnership in home entertainment, adding pressure across the market.

Samsung still leads global TV shipments, a position it has held since 2006. However, the gap is narrowing with Chinese manufacturers gaining share and expanding into more markets.

Inside the company, the TV and home appliance division recorded losses in late 2025, including a sharp deficit in the fourth quarter. It returned to profit in the first quarter of 2026, but the recovery is still fragile.

In response, Samsung is adjusting its strategy, cutting back on lower-margin production and focusing on markets where it performs better, including the United States. Reports have also shown the company may scale down or stop TV sales in China this year.

At the same time, Samsung is putting more weight on services. Platforms such as Samsung TV Plus and its Art Store are expected to generate steady income beyond the hardware sales business. The company is also expanding artificial intelligence features across its TV range, from premium models to entry-level sets.

Marketing will play a bigger role as well, with major events like the 2026 FIFA World Cup approaching, Samsung is likely to step up promotions to drive demand.

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Everything Revealed So Far at AWS re:Invent 2025 | Trainium3 Chips, Frontier AI Agents, and Nova AI Models https://techeconomy.ng/aws-reinvent-2025-trainium3-frontier-nova-ai/ https://techeconomy.ng/aws-reinvent-2025-trainium3-frontier-nova-ai/#respond Wed, 03 Dec 2025 11:05:40 +0000 https://techeconomy.ng/?p=172084 Amazon Web Services (AWS) has unveiled a wave of new AI tools, models, and enterprise solutions at its re:Invent 2025 conference, and we see it making AI agents more autonomous, scalable, and integrated across business operations. 

The announcements cover hardware, software, cloud services, and partnerships with companies like Lyft, Sony, and Visa.

The focus this year is on giving businesses better management over AI systems. AWS CEO Matt Garman spoke about how AI agents can drive tangible business results.

AI assistants are starting to give way to AI agents that can perform tasks and automate on your behalf,” he said during the keynote. “This is where we’re starting to see material business returns from your AI investments.”

AWS re:Invent 2025

Powerful Chips and UltraServers

AWS introduced the Trainium3 chip and UltraServer systems, promising up to four times faster AI training and inference while using 40% less energy.

Trainium4, already in development, will be compatible with Nvidia’s chips, signalling AWS’s intent to bridge proprietary and third-party hardware ecosystems.

AI Agents Evolving

AWS also expanded its AgentCore platform. Features like Policy allow developers to set clear boundaries for agents, while new memory and evaluation capabilities let AI agents remember interactions and be tested against 13 prebuilt evaluation systems.

Among the new “Frontier agents,” the Kiro autonomous agent stands out, writing code and learning team workflows to operate independently for hours or even days. Additional agents focus on security and DevOps tasks, helping teams prevent errors and manage operations more efficiently.

Nova AI and Customisation

Amazon’s Nova family of AI models grows with four new releases, including three text-generation models and a multimodal model that handles text and images. Nova Forge introduces “open training,” enabling organisations to fine-tune pre-trained models with proprietary data.

Companies like Reddit and Hertz are already leveraging Nova to replace multiple specialised models or accelerate development velocity.

Real-World Applications

AWS customers demonstrated practical impacts. Lyft’s AI agent, built with Anthropic’s Claude model via Amazon Bedrock, now resolves driver and rider queries 87% faster and has increased driver adoption by 70%.

Christina Minardi from Amazon noted sustainability applications: “By working with Trane Technologies and the BrainBox AI team, we’re turning our buildings into intelligent systems that learn and adapt, helping us meet both our sustainability and performance goals in real time.”

Other partners showcased broad enterprise use cases. Sony is deploying AWS-powered AI platforms internally and through the Sony Engagement Platform, processing 760 terabytes of data daily to enhance fan experiences.

Nissan’s cloud-based software platform for vehicles has reduced testing time by 75%, while Visa and AWS are enabling AI agents to conduct secure, autonomous transactions.

Data Control and Sovereignty

AWS also introduced AI Factories, which allow companies and governments to run AWS AI in their own data centres. Combining Nvidia GPUs with Trainium3 chips, the system meets regulatory and data sovereignty requirements without sacrificing performance.

Cloud Services and Storage Upgrades

Several AWS services received significant updates. Amazon S3 now supports objects up to 50TB and scales to two billion vectors per index for AI search, while S3 Tables introduces automatic replication and cost-optimising Intelligent-Tiering.

CloudWatch unifies operational, security, and compliance logs for easier insights, and EMR Serverless eliminates local storage provisioning for Apache Spark jobs, cutting costs by up to 20%.

Enhanced Support and Security

AWS also announced upgraded support plans, combining faster AI-assisted responses with expert guidance. Amazon GuardDuty Extended Threat Detection now covers EC2 and ECS environments, while Security Hub offers near real-time risk analytics across multiple AWS services.

Expanding Partnerships

Adobe, Deepgram, BlackRock, and WRITER highlighted collaborative initiatives. Adobe is using AWS for AI-powered creative tools, Deepgram for enterprise voice solutions, BlackRock for Aladdin investment technology, and WRITER for securely scaling enterprise AI agents.

The announcements underline AWS’s strategy to embed AI across infrastructure, enterprise software, and real-world operations.

Starting from autonomous coding agents to sustainability-driven building systems, the AWS re:Invent 2025 conference revealed how businesses are starting to rely on AI agents not just as tools, but as autonomous collaborators.

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PS5 Pro Specs Leaked: Sony Targeting 2024 Holiday Surprise for Gamers https://techeconomy.ng/ps5-pro-specs-leaked-sony-targeting-2024-holiday-surprise-for-gamers/ https://techeconomy.ng/ps5-pro-specs-leaked-sony-targeting-2024-holiday-surprise-for-gamers/#respond Mon, 15 Apr 2024 15:08:09 +0000 https://techeconomy.ng/?p=129223 Sony is shaking things up for gamers as it prepares to release a more powerful PlayStation 5 console, codenamed “Trinity”, possibly by the end of this year. 

This news comes after leaks regarding the specifications of PS5 Pro surfaced online.

Per The Verge, a comprehensive list of the upcoming console’s specs, reveals improvements focused on enhancing ray tracing capabilities. Developers are already being prepped to ensure their games are compatible with the PS5 Pro, with a particular emphasis on improved ray tracing performance.

PS5 Pro Promises Enhanced Performance

The PS5 Pro comes with a more powerful GPU and a slightly faster CPU mode compared to the standard PS5. These changes translate to a console more adept at rendering games with ray tracing enabled, potentially achieving higher resolutions and frame rates. 

Sony seems to be encouraging developers to leverage ray tracing features more extensively with the PS5 Pro. Games that offer great enhancements will be eligible for a “Trinity Enhanced” (PS5 Pro Enhanced) label.

Documents outlining the upcoming console show that the PS5 Pro’s GPU rendering will be “roughly 45 percent faster” than the standard PlayStation 5. This enhanced GPU will be larger and utilize faster system memory to bolster ray tracing performance in games. 

Added to this, Sony has implemented a “more powerful ray tracing architecture” in the playstation, with speeds up to three times faster than the regular PS5.

Backward Compatibility and Developer Tools

Sony is focused on continuing sales of the standard PS5 even after the launch of the Pro model. The company expects game developers to create unified packages compatible with both consoles, with existing games receiving patches to enable higher performance on the PS5 Pro. Developers currently have access to test kits and are expected to ensure all games submitted for certification in August are compatible with the PS5 Pro.

CPU and Memory Upgrades

While the PS5 Pro retains the same CPU as the standard PS5, it introduces a new mode that pushes its clock speed higher. This “high CPU frequency mode” targets 3.85GHz, offering a 10% increase over the regular PS5. Developers will have the option to choose between the standard 3.5GHz mode and the high CPU frequency mode.

The standard mode functions similarly to the regular PS5, allocating power to the CPU based on specific needs. The CPU operates at 3.5GHz when power allows, but may throttle down during power-intensive tasks. Sony assures that these lower frequencies are infrequent, with any unused CPU power being redirected to the GPU.

The high CPU frequency mode on the PS5 Pro diverts more power to the CPU, resulting in a slight decrease in power allocated to the GPU. This downclocking of the GPU by around 1.5% translates to “roughly 1 percent lower performance,” according to Sony.

The PS5 Pro also features improvements to system memory for developers. Standard PS5 memory operates at 448GB/s, but the PS5 Pro sees a significant 28% bump to 576GB/s. Sony claims that due to the PS5 Pro’s more efficient memory system, the “bandwidth gain may exceed 28 percent.”

Developers will also benefit from increased access to overall system memory. Games can utilize an additional 1.2GB of system memory on the PS5 Pro, bringing the total allocation to 13.7GB compared to the 12.5GB available on the base PS5.

PSSR Upscaling and Potential for 8K Support

The increased memory speed and allocations could prove beneficial for Sony’s new PlayStation Spectral Super Resolution (PSSR) technology. This serves as Sony’s answer to upscaling solutions like Nvidia’s DLSS and AMD’s FSR, aiming to improve frame rates and image quality on PlayStation consoles.

The PS5 Pro comes with a “custom architecture for machine learning” that supports 300TOPS of 8-bit computation. This architecture underpins Sony’s custom PSSR upscaling solution, designed to replace a game’s existing temporal anti-aliasing or upsampling implementation. 

Sony highlights that “inputs are quite similar to DLSS or FSR” and confirms full HDR support. This PSSR functionality requires around 250MB of memory, justifying the increased memory allocations on the PS5 Pro. Sony estimates a latency of around 2ms for upscaling a 1080p image to 4K and expresses its intent to support resolutions up to 8K while further reducing latency in the future.

Holiday 2024 Release and Enhanced Gaming Experience

With developers reportedly able to access test kits and a push for compatibility with the new PlayStation by August, a holiday season launch for the console seems highly likely. Sony appears to be following a similar strategy as with the PS4.

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