Streaming Platforms – Tech | Business | Economy https://techeconomy.ng Tech | Business | Economy Wed, 27 May 2026 16:26:16 +0000 en-GB hourly 1 https://wordpress.org/?v=7.0 https://techeconomy.ng/wp-content/uploads/2025/06/cropped-256Px-32x32.png Streaming Platforms – Tech | Business | Economy https://techeconomy.ng 32 32 Spotify Launches ‘Clips’ to Let Users Cut and Share Podcast Snippets https://techeconomy.ng/spotify-podcast-clips-feature/ https://techeconomy.ng/spotify-podcast-clips-feature/#respond Wed, 27 May 2026 16:26:16 +0000 https://techeconomy.ng/?p=182229 Spotify has started rolling out a new feature called Clips to allow users clip and share moments from podcast episodes directly from its app.

The feature gives listeners a way to save short sections from podcasts and send them to friends or post them on social media without searching through an entire episode.

Spotify said the rollout has started globally for both free and Premium users on mobile devices, while support for more shows will expand gradually.

Users will now see a scissors icon in the “Now Playing” screen while listening to supported podcasts. Once tapped, the tool allows them to capture a segment, trim it, preview it and either save or share it immediately.

Spotify also explained that listeners can share a full episode, chapter, timestamp or a clip through the updated sharing menu. Saved clips will also appear in a dedicated section inside the user’s library and can be added to podcast playlists.

The feature builds on the growth it has already seen with podcast Chapters, which launched earlier this year. According to Spotify, Chapters are now being saved and added to playlists more than two million times every month.

The update also shows how podcasts are becoming a bigger source of news, interviews and online discussions, especially in the technology industry where company executives appear on podcasts instead of traditional interviews.

Spotify believes clips could help podcast creators attract new listeners by making key moments easier to discover and circulate online. The company said early testing showed that podcast saving activity increased when clips were enabled.

In a statement announcing the launch, Spotify said: “Whether it’s a piece of advice that reframes how you think, a conversation that makes you laugh, or a segment you know a friend needs to hear, those moments are often what turns a casual listener into a devoted fan.”

With clips, listeners can now capture, revisit, and share the exact moments from podcasts that resonate most, without having to search through an entire episode to find them,” the company added:

Spotify also noted that users can access the feature by tapping the scissors icon while listening, trimming the audio segment they want, then choosing to save or share it through the app’s sharing options.

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Spotify Lowers Monetisation Requirements for Video Podcasters https://techeconomy.ng/spotify-lowers-monetisation-thresholds-for-video-podcasters/ https://techeconomy.ng/spotify-lowers-monetisation-thresholds-for-video-podcasters/#respond Wed, 07 Jan 2026 15:03:39 +0000 https://techeconomy.ng/?p=173805 Spotify has made it easier for podcasters to make money on its platform, reducing the eligibility criteria for its video monetisation programme, as it expands its focus on video and creator-led content.

The streaming company now allows creators to qualify with just three published episodes, 2,000 hours of consumption over the past 30 days, and 1,000 engaged audience members in the same period. 

A year ago, the bar was far higher, with 12 episodes, 10,000 hours of consumption, and at least 2,000 listeners in 30 days. But now, Spotify wants more creators, faster growth, and more video on the platform.

Under the programme, podcasters on Spotify can earn in two main ways. They receive a share of advertising revenue from users on Spotify’s free tier, and video creators are paid directly when premium subscribers watch their shows without ads. 

It is a model designed to reward engagement, not just reach, and it leans heavily on video as the next growth engine.

Spotify says the strategy is already changing how people use the app. “Since launching the program, monthly video podcast consumption on Spotify has nearly doubled,” said Roman Wasenmuller, Spotify’s global head of podcast, during a media briefing. “The average Spotify podcast user streams twice as many video shows per month as they did before the launch.”

YouTube tops the video podcasts space, Netflix owns premium video, and Spotify is trying to sit somewhere between both. Lowering the thresholds brings in smaller and mid-sized creators who may have been locked out before, especially those producing niche or long-tail content.

The company is also rolling out new sponsorship tools in April. These will let creators manage host-read ads more easily, from scheduling and updating placements to tracking performance. The tools will be available through the Spotify for Creators app and Megaphone, its podcast hosting and monetisation service.

Beyond in-app changes, Spotify is opening up its ecosystem. A new application programming interface will allow creators to publish and monetise video podcasts on Spotify directly from third-party hosting platforms. 

At launch, services such as Acast, Audioboom, Libsyn, Omny and Podigee have adopted the API. This is important because it removes limitations. Creators no longer need to rebuild their workflow just to earn on Spotify.

The development is backed by money and scale. Spotify says it has invested more than $10 billion in the podcast industry over the past five years, covering creator payments, infrastructure and tools. 

In the first quarter of 2025 alone, payouts to podcasters reached $100 million. By late 2025, the platform hosted close to 500,000 video podcasts, double the number recorded in mid-2024. About 390 million users streamed video podcasts that year, a 54% rise year on year, with time spent on video more than doubling.

Physical infrastructure is part of the plan too. In January 2026, Spotify opened Sycamore Studios in West Hollywood, a video-first podcast studio that will serve as a base for The Ringer network and be available to selected creators in the partner programme. 

The company already runs studios in Los Angeles’ Arts District, New York, Stockholm and London, offering professional spaces without the cost of private rentals.

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Warner Bros. Discovery to Break Up Its Business by 2026 https://techeconomy.ng/warner-bros-discovery-to-break-up-its-business-by-2026/ https://techeconomy.ng/warner-bros-discovery-to-break-up-its-business-by-2026/#respond Mon, 09 Jun 2025 13:58:45 +0000 https://techeconomy.ng/?p=160732 Warner Bros. Discovery (WBD) will officially split into two separate companies by mid-2026, one of the most radical restructurings in its history. 

With a goal to separate the high-growth digital business from the weight of traditional TV, one company will handle streaming and studios; the other, legacy television. 

The restructuring will see Warner Bros. Television, DC Studios, HBO, HBO Max, and the company’s extensive film and TV archives form a new entity focused on streaming and content production. 

Meanwhile, CNN, TNT Sports, Discovery Channel, and the rest of the company’s linear television brands, across the U.S. and Europe, will sit under a second company called Global Networks.

The announcement comes as WBD tries to turn around years of financial stress. Since its 2022 merger with WarnerMedia, the company has faced the dual challenge of high costs of streaming and falling cable revenues. 

CEO David Zaslav, who will lead the new Streaming and Studios company, stated in an internal memo: “While the work has been challenging at times, we’ve made strong progress in returning our film and television studios to industry leadership.”

WBD is borrowing $17.5 billion through a short-term loan, aiming to buy back a portion of its $37 billion debt before the breakup. The precise allocation of debt between the two new companies remains unclear, but WBD has indicated the majority will be assigned to Global Networks.

This financial reshuffle has implications well beyond Warner Bros. Analysts are already speculating about possible mergers or partnerships. 

With Global Networks keeping a 20% stake in the Streaming and Studios business, and no final names announced for the spin-offs, it’s not out of the question that WBD could become a player in the next big media consolidation wave.

If Zaslav’s strategy succeeds, the split could shield the fast-growing streaming business from the financial drag of traditional cable TV. But if it doesn’t, WBD could find itself with one company weighed down by debt and another struggling to find direction in the competitive streaming market.

Zaslav said, “By operating as two distinct and optimised companies in the future, we are empowering these iconic brands with the sharper focus and strategic flexibility they need to compete most effectively in today’s evolving media landscape.”

There’s still no word on whether either of the new companies will keep the “Warner Bros.” name. CFO Gunnar Wiedenfels is set to lead Global Networks after the split, while both Zaslav and Wiedenfels will remain in their current roles until the separation is finalised.

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History of Innovation: Breakthrough Technologies that Shaped the Entertainment Industry https://techeconomy.ng/history-of-innovation-breakthrough-technologies-that-shaped-the-entertainment-industry/ https://techeconomy.ng/history-of-innovation-breakthrough-technologies-that-shaped-the-entertainment-industry/#respond Fri, 29 Sep 2023 10:56:10 +0000 https://techeconomy.ng/?p=114495 Entertainment has always been an important part of human culture, evolving with each generation to provide unique experiences. One of the driving forces behind this evolution is technology. 

Let’s take a journey through the history of innovation in the entertainment industry. We’ll explore breakthrough technologies that have shaped the way we consume and produce entertainment, focusing on streaming platforms, recording cameras, studios, and the art of cinematography.

The Past

  1. Early Entertainment: In the past, entertainment was limited to live performances, theaters, and hand-drawn animations. People gathered in communal spaces to enjoy plays, musicals, and vaudeville acts.
  2. The Birth of Recording Cameras: The invention of recording cameras in the late 19th century revolutionized the way stories were captured. The Lumière Brothers’ Cinématographe and Thomas Edison’s Kinetoscope marked the beginning of recorded visual entertainment.
  3. Studio Productions: With the establishment of film studios in the early 20th century, movies became a mass entertainment medium. Studios like Warner Bros., Paramount Pictures, and MGM set the stage for iconic films and timeless classics.

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Technological Advancements

  1. Streaming Platforms: The digital age ushered in the era of streaming platforms. In the late 1990s and early 2000s, services like NetflixNetflix, Hulu, and Amazon Prime Video started offering on-demand streaming, transforming how we access movies, TV shows, and documentaries.
  2. Digital Recording and Editing: Analog film was replaced by digital cameras, allowing filmmakers to capture high-quality images and edit them with precision. Digital editing software like Adobe Premiere Pro and Final Cut Pro streamlined the post-production process.
  3. Special Effects and CGI: Advancements in computer-generated imagery (CGI) opened new creative possibilities in the entertainment industry. Movies like Jurassic Park (1993) and Avatar (2009) showcased the power of CGI in bringing fantastical worlds and creatures to life.

Present and Future

  1. On-Demand Entertainment: Today, streaming platforms have become the go-to source for entertainment, offering a vast library of content accessible on various devices. The rise of platforms like Disney+, HBO Max, and Apple TV+ has intensified competition, leading to innovative storytelling and diverse content.
  2. Virtual Reality (VR) and Augmented Reality (AR): VR and AR technologies have enabled immersive entertainment experiences. Virtual reality headsets and augmented reality applications have been used in gaming, interactive films, and virtual concerts, enhancing user engagement.
  3. AI and Machine Learning: Artificial intelligence and machine learning algorithms are used in content recommendation systems. Streaming platforms analyze viewing habits to suggest personalized content, enhancing user satisfaction and retention.

The evolution of entertainment technology reflects our relentless pursuit of immersive and engaging experiences. From the early days of cinema to the digital age of streaming and virtual reality, innovation continues to redefine how we connect with stories and performances.

As we embrace future technologies, the entertainment industry looks to create even more awe-inspiring moments, blurring the lines between reality and imagination.

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