AirConsole, the in-car gaming platform quickly becoming the industry standard, is partnering with Atari, the legendary video game publisher.
Starting today, Asteroids: Recharged and Breakout: Recharged will be playable for the first time in cars through the infotainment system in supported Volkswagen.
“Atari laid the foundation for generations of gamers,” said Anthony Cliquot, CEO of N-Dream. “To welcome these timeless titles onto AirConsole shows that our vision for in-car play is being embraced by the world’s most trusted entertainment brands”
The new wave of entertainment innovation is being shaped not by mobile devices or living room consoles but by the screen already built into your vehicles. As drivers spend more time waiting, charging, or parked, AirConsole turns those idle moments into opportunities for play and connection.
“We are excited for Volkswagen drivers and their passengers to discover these modern versions of our classic titles,” said Ethan Stearns, VP of Games at Atari. “The AirConsole team has done a phenomenal job optimizing the in-ar controls and has produced an amazing playing experience.”
Iconic Games Meet a New Platform
Originally developed and released by Atari as part of its Recharged series, Breakout: Recharged and Asteroids: Recharged are now being introduced into the in-car environment through AirConsole.
The two games support 1–2 players, making them well-suited for cooperative or solo play inside the car.
Breakout: Recharged
A fresh take on the brick-breaking classic. With 50 challenge levels and power-ups like rail guns and homing missiles, this version adds modern depth to a foundational arcade experience. Co-op mode lets a second passenger join with ease.
Asteroids: Recharged
The genre-defining space shooter includes challenge levels, upgraded weapons, and local co-op. Its quick pace and crisp controls make it ideal for short, replayable sessions on the road.
How It Works: Gaming in the Car, Simplified
Volkswagen drivers can start playing instantly once they have an active VW Connect Plus contract and an active internet connection on the smartphone.
- Download AirConsole from Volkswagen’s In-Car Shop
- Launch AirConsole from the infotainment system (vehicle must be parked)
- Scan the QR code on-screen with your smartphone
- Your phone becomes the game controller
This intuitive experience makes AirConsole the easiest way to enjoy quick, social games inside the car—whether it’s with passengers, family, or solo during a charging break.
AirConsole Is Gaining Momentum with Global Brands
This marks the latest chapter in AirConsole’s rise as the platform of choice for global entertainment brands looking to expand their IPs into the mobility space.
Following successful collaborations with Sony Pictures Entertainment (Who Wants to Be a Millionaire?), Mattel (UNO® Car Party! and Pictionary™ Car Party), and Bandai Namco (PAC-MAN™ Championship Edition)—available across different car brands within AirConsole’s OEM partner ecosystem—Atari’s partnership with AirConsole cements a cultural milestone for the gaming industry: the car as its next venue.
A Growing Library of Iconic Titles
The release of Atari’s arcade classics builds on a year of landmark launches for AirConsole. This growing library is turning AirConsole into more than just a gaming platform, it’s becoming a hub for cultural connection, family play, and joyful experiences in the car.
Missile Command: Recharged will also be joining the AirConsole library at a later date, bringing one more legendary title into the in-car gaming experience.
The Road Ahead
As smart mobility reshapes the role of the vehicle, entertainment is becoming a key part of the in-car experience. Time spent parked, charging, or waiting is now being reclaimed through play.
AirConsole sits at the intersection of these trends, turning the car into a digital living room and helping carmakers like Volkswagen, Audi, and BMW create meaningful in-vehicle experiences that go beyond transportation.
With more world-class IP partnerships on the horizon, AirConsole continues to blur the lines between entertainment and mobility, building a platform where games, brands, and passengers come together in motion.